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developer:Erion mud
release:2005, Ongoing
last edit by:Dark


Though superficially similar to games like Aardwolf, players will be quite surprised to see how unique a game Erion turns out to be, despite a very familiar premise.

As you might expect, in Erion you play an adventurer in the fantasy kingdom of Erion where you will find yourself battling monsters to gain experience, completing quests and missions, equipping armour and weapons and if you are good enough advancing to the status of a legendry hero. One of the first unique things in Erion however, are the starting selection of races and available classes. Choose from one of 15 different starting races (many of which have the ability to evolve into stronger forms), which range from not only the expected human, elf, dwarf and troll, but also such unusual creatures as ilithids (better known as mindflayers), Felines, the fox like Kitsun, Shades, fishmen, giants, or Zoogs, intelligent rodents. Similarly, the game has nine classes, which include not only the expected warrior, clerric, thief and wizard, but also such unusual classes as psyionic, gaian (powerful mages who summon the strength of the earth), archer and illusionist. Each class also has three different subclass paths to choose from each with their own skills and abilities, Necromancers for example can choose to become a bone collector, skilled in hardening their own bones as well as making things out of the bones of their enemies, voodooist, an expert in draining the life from others while strengthening themselves, or a diabolist, using all their skills of dark magic to inflict pain on foes with fire, disease and poison. Even traditional classes come with unusual skills, the warriors of Erion for example can call forth their warrior's soul in demon form to fight along side them and protect them from harm. Also note that you can have not one, but two classes at once, (plus subclasses), which gives a lot of room for customization, particularly since in Erion unlike in other games once you hit the maximum level of 151 and become a legend, it's up to you whether to restart as a different class or go on earning fauks levels and bettering your character and his/her equipment. .

One major aspect of gameplay in Erion revolves around pets and familiars, since many classes will gain pets who can of course help out in combat and even gain experience like a player, wear armour and wield weapons, indeed some classes such as necromancers and the Archer's beastmaster specialty make their pets a major focus of activities. Another thing about Erion's classes which makes the game rather more new player friendly than most, is that while each class gains possibly slightly fewer skills and spells than in some games, most of these are fairly streight forward in their use and application and actually alter the way people play rather than being passive or only applicable to certain situations, for example the Archer's "shoot" skill lets them shoot arrows at targets in nearby rooms and thus attack from a distance, which makes them play very differently from say a warrior or a thief.

Of course, all the interesting spells and combat options in the world wouldn't mean much if there weren't a world to explore or tasks to do. While Erion is most definitely a game all about the combat where advancement comes through slaying monsters, the various options for who, how and where and when to attack keep the game interesting. Firstly, Erion has a system of autoquests and expeditions, in which a player is tasked to go to a given area and slay one or more monsters. This is also where Erion's extensive and easy system of navigation and speedwalks come into play since to get to an area, mostly it is just necessary to type "runto" and the area's name to have the character go there automatically, for example "Runto valley of the elves" The "where" command for finding specific monsters is also your friend when doing autoquests. As well as automatic solo quests, global quests are also occasionally run in which players of similar level may compete to see who can slay a certain number of monsters in a given time, these are a fun competition, and what is particularly nice in Erion is that the game will run these often but players can only compete in them every three hours, meaning that most everyone will get a chance at them and the same quests aren't repeatedly won by the same people. All quests reward the player with quest points, which can be used to purchice different things, indeed one encouraging thing about Erion is that a lot of the specialized equipment in the game isn't too hard to come by. Additionally, since levelling up is relatively easy and each level takes the same amount of experience Erion isn't a game where you feel as if your standing still for too long.

Not everything in Erion is automatic however, since the game also features a large number of missions. You can begin these right in the newbie mud university where you start the game and they provide not only a series of tasks but a way to earn practices for training your stats and abilities, gold and other rewards, indeed Erion's new player university is highly worth going through, both for rewards and for learning the game..

Erion has a large amount of onrunning minigames, challenges, or small extra sides which you can look out for while exploring. For example, enemies may drop scrabble tiles when defeated which can be used to make words for bonuses, their is a regular unscramble the phraise competition running as well as several other dayly events from treasurehunts to double experience time, and a host of new and surprising things tend to pop up while exploring, from chocolate bunnies or quest pills that may be eaten to give extra quest points or other rewards, to spell sigils that may be worn, runes that can be bound to equipment to make it stronger, and even ice shards that can be traded with a mystical witch for unpredictable bonuses.

The world the game takes place in is fairly large, a good fifteen thousand rooms spread over many different areas, albeit all of them fitting a fantasy theme. Some involve extra efforts to traverse, such as finding keys or using flight or underwater breathingabilities, albeit that unlike in some games such things don't tend to be too much of a stumbling bloc, (I particularly like the use of a keyring item which can hold any door keys you find), and equipment that lets you freely pass doors or fly isn't hard to come by.

The game has a screen reader mode which removes the ascii map, and reduces a large amount of spam, and the prompt can be customized according to what a player wants to see. Also the staff, while quieter than in many muds are receptive to access suggestions, though many of the nherent features of the way Erion works such as the "runto" and "where" commands, as well as the "scan" and "oscan" commands for showing close by objects and monsters already exist as a major help for visually impared players (indeed though the game features Ascii maps I was quite amazed how much information was available in text by default). Also, unlike many games of it's type, Erion has far fewer aggressive monsters who will attack without warning, meaning that blind players don't tend to be at a disadvantage of speed when fighting most of the time.

Erion does have the ability to group with other adventurers, and indeed player houses which both compete with each other and are specialized to a certain playing style, for example the adventurer's house for explorer types, the slayers house for those keen on monster murder, or the alchemists house for those experimenting with potion brewing. Indeed, unlike most organizations in online games the different houses even come with their own spells and skills, for example at the beginning all new players will be in the newbie house who's spells include a guard against experience loss on death and a "beginner's luck" spell to make strikes in combat more accurate.

The game is entirely free to play, and though the developers greatfully accept donations to help with costs of running the game, donating is entirely voluntary and there aren't any donator items or in game donation currencies that need to be bought to gain advance gear (you only advance in Erion through hard work and lots of monster murder).

To connect to Erion, you'll need a mud client such as Vipmud or mushclient and the address, erionmud.com port 1234.

For more about the game, and to read reviews or vote for Erion you can Go here to visit Erion's page on the mud connector site

With rapid advancement and yet the ability to keep advancing long enough for any power gamer, a huge amount to explore and always the chance of finding a random reward, plus a friendly community always ready to help with missions or the location of quest targets, Erion is a great game whether your looking for a quick ten minutes giving goblins what for, or to spend hours on trying to be the best. Definitely far more than it might appear on the surface and highly recommended for newbies and experienced mudders alike.


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Updates: entry 22 Oct 18 and description 22 Oct 18

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